Every card game deserves Another dimension.

Bring four of your cards to life.

CardAlive partners with trading-card publishers to bring their games into mixed reality on Meta Quest 3. Start with a private proof of concept: four of your characters, built around your game's identity and shown only to your team.

What's in a four-card proof

A small first step. Your team sees four of your characters in mixed reality, and we both learn what your game needs before anyone commits to more.

Four of your characters
Picked with you: the ones that best show what makes your game yours.
Your assets, your permission
We use only the art and assets you approve, under written IP permission agreed before any work starts.
For your team only
The proof is a limited, private demonstration. Nothing from it is shown publicly without your approval.
Your game stays yours
Your cards, rules, characters and brand remain yours. We build the technology layer, and we aren't making a trading-card game of our own.

How CardAlive works with publishers

Four steps. The first three stay private between your team and ours. The fourth happens only if we both want it.

  1. The private proof

    Show us your game

    A short call about your characters, how your game plays, and what you'd want players to feel in mixed reality.

  2. Choose four cards

    Together we pick four characters. You approve which assets we may use and give written IP permission before any work begins.

  3. Try it in the headset

    CardAlive builds a private mixed-reality proof on Meta Quest 3. We review it with your team and see how your characters and mechanics translate.

  4. Only if we both want it

    Take it to your players

    We plan what comes next together: a tutorial built for your game, or a branded convention activation that a crowd can watch.

See what CardAlive can do

Two prototypes, built with our own original characters, show the technology a four-card proof builds on.

AR Card Battles

Prototype 01 · recorded in-headset

Meta Quest 3 recognizes printed cards on a real table and summons their characters in 3D. They take turns, attack and react, with health and battle text on the table.

Walk with Kishi

Prototype 02 · guided tutorial, recorded in-headset

A guided first session. Kishi's city appears on a real desk, then opens around you. Guide him and lift him over a broken bridge.

Prototype card artwork is AI-assisted placeholder art for this proof of concept, not final artwork. Publisher experiences use each game's original card art, characters and creative identity.

Where we are

CardAlive is in development for Meta Quest 3. The prototypes show what the technology does today, with our own original characters standing in for yours. It does not yet bring every existing game over in full. A four-card proof is how we find out what yours needs.

Beyond the four-card proof

Our longer-term vision is to help publishers turn their characters and mechanics into experiences a crowd can watch: at conventions, in local game stores and at community events.

Illustration · a shared-screen activation at a convention booth

  1. One player in Meta Quest 3
  2. A shared screen showing the player's view
  3. Spectators watching the battle
  4. Your game's own branding
  1. Builds on Prototype 02

    Branded convention tutorials

    A tutorial made for your game, at your booth. New players learn your rules in the headset, guided by your own characters.

  2. Builds on Prototype 01

    Shared-screen spectator play

    One player in the headset and a crowd watching the same battle on a big screen. A demo people stop to watch.

  3. Further out

    Store and organized-play events

    Local game stores, launch nights and organized play: mixed reality where your community already gathers.

These are directions we would explore with you, each as a separate collaboration after a proof. The proof itself stays private.

Start with four cards.

Tell us about your game. We reply by email to set up a short call.

Characters
Four, picked with you
Platform
Mixed reality on Meta Quest 3
Who sees it
Your team only
Your IP
Stays yours, under written permission
After the proof
Only what we both agree to